Free Fire and FF MAX now use a 0–200 scale for every sensitivity slider. If you copied an old “100 everywhere” setting from a video, it will feel very different today. This guide explains what each slider controls, how they work together and how to tune them without guessing.
The six sliders
| Slider | What it controls | Typical range (0–200) |
|---|---|---|
| General | Camera turn when you are not aiming | 160–200 |
| Red Dot | Aiming with red dot / holographic sights and hip-fire drags | 160–195 |
| 2x Scope | Aiming with a 2x scope | 140–185 |
| 4x Scope | Aiming with a 4x scope | 125–175 |
| Sniper Scope | AWM, M82B, Kar98k and other sniper scopes | 70–130 |
| Free Look | Looking around with the eye button without changing direction | 120–190 |
These ranges are where most players end up, not targets. Your phone decides where you land inside them.
Why the same numbers feel different on every phone
Two things change how a slider feels:
- Frame rate. Each frame, the game turns the camera by an amount based on your finger movement. If your phone drops from 60 FPS to 35 FPS in a fight, the camera updates less often and a drag feels slower and “sticky”. That is why low-end phones usually need higher General and Red Dot.
- Screen size. On a 6.8” phone your thumb travels further to cross the screen than on a 6.1” phone. Bigger screens need slightly more sensitivity for the same turn.
Touch sampling rate matters too: a 240 Hz touch screen reads your swipe sooner than a 120 Hz one, so fast-sampling phones can run slightly lower values without feeling slow.
Our Sensitivity Generator uses all of these — processor, RAM, refresh rate, touch sampling and screen size — plus your play style.
The golden rule: zoom needs less sensitivity
A 4x scope magnifies every movement four times. If 4x were as high as Red Dot, the crosshair would jump wildly. Keep this order:
Red Dot ≥ 2x ≥ 4x > Sniper
If your 2x feels faster than your Red Dot, something is wrong with your setup.
How General and Red Dot create drag headshots
The famous “drag headshot” is simple physics: you aim at the chest, press fire and swipe up. Recoil plus your swipe carries the crosshair to the head. If Red Dot is too low, one swipe stops at the neck. If it is too high, the crosshair flies over the head.
- Crosshair goes over the head → lower Red Dot by 5.
- Crosshair stays on the chest → raise Red Dot by 5.
Change one slider at a time, by 5, and test for at least two Training Ground sessions before changing again.
Sniper scope: lower than you think
Sniper players want two different things: a steady camera for positioning (moderate General) and enough Sniper Scope speed to flick onto a head. Most players do best around 80–110 on the 0–200 scale. Too high and every tiny thumb shake moves your aim.
Free Look
Free Look only affects the eye button. High values (150+) let you check behind you instantly, which is great for rushers and freestyle players. It never affects your aim, so it is safe to experiment.
Free Fire vs FF MAX
The sliders are identical, but FF MAX has heavier graphics. On the same phone MAX often runs at lower FPS, so it may need a few points more General and Red Dot. On strong phones the difference disappears.
A 10-minute tuning routine
- Generate your base values for your exact phone.
- Go to Training Ground. Shoot the moving bots with an SMG and an M1887.
- Watch where your crosshair stops after a drag: over the head, on the head or on the chest.
- Adjust Red Dot by 5 in the right direction. Repeat once.
- Test 2x with an AR at the long-range targets. If it shakes, lower 2x by 5.
Then stop changing settings for a few days. Muscle memory needs consistency more than “perfect” numbers.
Try it: Sensitivity Generator · Gun Sensi · Fire Button Size · DPI Generator